![]() ![]() This makes sense in theory because cultures can change and shift along with the times. And here’s the kicker: you get to pick a new culture each time you enter a new era. It’s only when you’ve found your roots and made enough progress as a tribe that you’re able to enter the Ancient Era, and that’s when you get to pick a culture to follow for that era. Instead of picking a set civilization to play as for the entire game, you start as a Neolithic tribe that’s just wandering the lands, hunting animals and looking for a place to settle down. Right from the start, though, it’s clear that Humankind is a lot more interested in historical authenticity (not accuracy, mind you) than Civ ever was. You’re exploring a large map made out of hexagonal tiles, you’re establishing outposts that soon become cities, and you’re building districts and researching various technologies to advance your empire and become the greatest civilization humankind has ever known. If you’ve played Civ, Humankind should feel immediately famililar. Sporting a clean UI and a few new mechanics that help set it apart from Civ, Humankind does feel like a breath of fresh air and a worthy evolution of the genre… but it’s not without its missteps. The two are practically synonymous at this point, which is what makes Humankind such an interesting prospect.ĭeveloped by Amplitude, Humankind is, without a doubt, the biggest competitor to Civilization we’ve seen in recent years. The foundation of that series is so strong that it’s hard to talk about any other game in the genre without making some sort of reference to Civ. The 4X grand strategy genre has long since been dominated by Sid Meier’s Civilization series, and for good reason too.
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